ludics
  • Home

Tutorials

  • Analyse a Public Goods Game

How-To Guides

  • Install
  • Choose a fitness function
  • Define a fitness function
  • Choose a population dynamic
  • Define a population dynamic
  • Assemble the underlying Markov chain
  • Compute absorption probabilities for absorbing processes
  • Compute the stationary distribution of ergodic processes
  • Increase the precision of the approximate stationary distribution
  • Simulate dynamics for large populations
  • Compare evolutionary dynamics on a Public Goods Game
  • Model heterogeneous contributions for the Public Goods Game
  • Use symbolic payoffs for a 2-player game
  • Build a hybrid population dynamic

Reference

  • List of functionality
  • Bibliography

Explanation

  • How states are represented
  • Evolutionary games and Markov chains
  • Population dynamics
  • Public Goods Games
ludics
  • Explanation

Explanation

Below is a list of further reading on various topics explored in ludics

  • Modelling evolutionary games as Markov chains
  • What is a population dynamic?
  • The public goods game
  • How is a state represented?
  • What do heterogeneous intensities represent?

Built with MkDocs using a theme provided by Read the Docs.