generate_transition_matrix
ludics.main.generate_transition_matrix(state_space, fitness_function, compute_transition_probability, individual_to_action_mutation_probability=None,
**kwargs)
Builds the transition matrix for a Markov chain
Parameters:
state_space: numpy.array - an array of possible statesfitness_function: func - takes a numpy.array and returns an `array of floats with the same shapecompute_transition_probability: func - takes two states and returns the probability of transitioning between themindividual_to_action_mutation_probability: numpy.array - probability that player (row) mutates to action type (column)
Returns:
- numpy.array - a transition matrix